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Deleting demo cucumber files
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@ -4,7 +4,7 @@ import org.junit.runner.RunWith;
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@RunWith(Cucumber.class)
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@CucumberOptions(
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features = {"src/test/resource/demo.feature"}
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features = {"src/test/resource/searchProduct.feature"}
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)
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public class RunTest {
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@ -1,49 +0,0 @@
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package stepdefs;
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import cucumber.api.PendingException;
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import cucumber.api.java.en.Given;
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import cucumber.api.java.en.Then;
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import cucumber.api.java.en.When;
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public class DemoDefinitions {
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@Given("^I have a configured cucumber-jvm project$")
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public void i_have_a_configured_cucumber_jvm_project() throws Exception {
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// Write code here that turns the phrase above into concrete actions
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//throw new PendingException();
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}
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@When("^I run it within my IDE$")
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public void i_run_it_within_my_IDE() throws Exception {
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// Write code here that turns the phrase above into concrete actions
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//throw new PendingException();
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}
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@Then("^I will be able to run connected step definitions$")
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public void i_will_be_able_to_run_connected_step_definitions() throws Exception {
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// Write code here that turns the phrase above into concrete actions
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//throw new PendingException();
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}
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@When("^the Maker starts a game$")
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public void theMakerStartsAGame() {
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}
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@Then("^the Maker waits for a Breaker to join$")
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public void theMakerWaitsForABreakerToJoin() {
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}
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@Given("^the Maker has started a game with the word \"([^\"]*)\"$")
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public void theMakerHasStartedAGameWithTheWord(String arg0) throws Throwable {
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// Write code here that turns the phrase above into concrete actions
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//throw new PendingException();
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}
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@When("^the Breaker joins the Maker's game$")
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public void theBreakerJoinsTheMakerSGame() {
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}
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@Then("^the Breaker must guess a word with (\\d+) characters$")
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public void theBreakerMustGuessAWordWithCharacters(int arg0) {
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}
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}
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@ -1,12 +0,0 @@
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Feature: Guess the word
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# The first example has two steps
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Scenario: Maker starts a game
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When the Maker starts a game
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Then the Maker waits for a Breaker to join
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# The second example has three steps
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Scenario: Breaker joins a game
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Given the Maker has started a game with the word "silky"
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When the Breaker joins the Maker's game
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Then the Breaker must guess a word with 5 characters
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