Refactoring score calculation logic
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051657ef65
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753e490c29
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@ -28,19 +28,19 @@
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<table class="point-entry">
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<tr *ngIf="this.actualPlayers[0]">
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<td><p>{{this.actualPlayers[0].firstName}}</p></td>
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<td><input type="number" [(ngModel)]="this.actualPlayers[0].finalCardScore"/></td>
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<td><input type="number" [(ngModel)]="this.actualPlayers[0].finalCardScore" (change)="this.calculateCurrentScores()"/></td>
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</tr>
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<tr *ngIf="this.actualPlayers[1]">
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<td><p>{{this.actualPlayers[1].firstName}}</p></td>
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<td><input type="number" [(ngModel)]="this.actualPlayers[1].finalCardScore"/></td>
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<td><input type="number" [(ngModel)]="this.actualPlayers[1].finalCardScore" (change)="this.calculateCurrentScores()"/></td>
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</tr>
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<tr *ngIf="this.actualPlayers[2]">
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<td><p>{{this.actualPlayers[2].firstName}}</p></td>
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<td><input type="number" [(ngModel)]="this.actualPlayers[2].finalCardScore"/></td>
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<td><input type="number" [(ngModel)]="this.actualPlayers[2].finalCardScore" (change)="this.calculateCurrentScores()"/></td>
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</tr>
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<tr *ngIf="this.actualPlayers[3]">
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<td><p>{{this.actualPlayers[3].firstName}}</p></td>
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<td><input type="number" [(ngModel)]="this.actualPlayers[3].finalCardScore"/></td>
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<td><input type="number" [(ngModel)]="this.actualPlayers[3].finalCardScore" (change)="this.calculateCurrentScores()"/></td>
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</tr>
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</table>
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<p id="score-warn" *ngIf="calculatePointSum() !== 240">Total score doesn't add up ({{getScoreDifferenceText()}})</p>
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@ -55,7 +55,7 @@
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</div>
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<div id="scores">
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<p class="team-{{player.team}}" *ngFor="let player of actualPlayers">
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{{player.firstName}}: {{calculateCurrentScore(player)}}
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{{player.firstName}}: {{player.gamePoints}}
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</p>
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</div>
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</div>
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@ -31,31 +31,41 @@ export class AddGameComponent implements OnInit {
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firebonkId: 1,
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uuid: 'abc-def-ghi-j',
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firstName: 'Patrick',
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team: Team.CONTRA
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team: Team.CONTRA,
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gamePoints: 0,
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finalCardScore: 0
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});
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this.potentialPlayers.push({
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firebonkId: 2,
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uuid: 'abc-def-ghi-k',
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firstName: 'Julian',
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team: Team.CONTRA
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team: Team.CONTRA,
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gamePoints: 0,
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finalCardScore: 0
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});
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this.potentialPlayers.push({
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firebonkId: 3,
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uuid: 'abc-def-ghi-l',
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firstName: 'Yannick',
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team: Team.CONTRA
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team: Team.CONTRA,
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gamePoints: 0,
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finalCardScore: 0
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});
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this.potentialPlayers.push({
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firebonkId: 4,
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uuid: 'abc-def-ghi-m',
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firstName: 'Janina',
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team: Team.CONTRA
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team: Team.CONTRA,
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gamePoints: 0,
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finalCardScore: 0
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});
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this.potentialPlayers.push({
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firebonkId: 5,
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uuid: 'abc-def-ghi-n',
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firstName: 'Moritz',
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team: Team.CONTRA
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team: Team.CONTRA,
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gamePoints: 0,
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finalCardScore: 0
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});
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this.actualPlayers.push(...this.potentialPlayers.slice(0, 4));
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@ -65,6 +75,10 @@ export class AddGameComponent implements OnInit {
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* Switches the entry mask UI to the next page
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*/
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switchToNextPage(): void {
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if (this.currentPage >= 4) {
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this.calculateCurrentScores();
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}
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this.currentPage++;
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}
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@ -262,10 +276,22 @@ export class AddGameComponent implements OnInit {
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return announcements.checkValidity(this.selectedAnnouncements);
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}
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/**
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* Returns the two highest announcements for this game (one for RE, one for CONTRA, if applicable)
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*/
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getHighestAnnouncements(): string {
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return announcements.returnTwoHighestAnnouncements(this.selectedAnnouncements);
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}
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/**
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* Checks if the given announcement has been selected
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* @param announcement The announcement to check
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*/
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checkAnnouncementActive(announcement: announcements.Announcement): boolean {
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let index = this.selectedAnnouncements.indexOf(announcement);
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return index !== -1;
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}
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/**
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* ______
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* /_ __/__ ____ _____ ___ _____
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@ -351,35 +377,63 @@ export class AddGameComponent implements OnInit {
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*/
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/**
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* Calculates the game points for the given player
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* @param player The player to calculate points for
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* Calculates the game points for all players
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*/
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calculateCurrentScore(player: Player): number {
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calculateCurrentScores(): void {
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let gameScore: number = 0;
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let teamScore = this.getTeamScore(player);
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let winningTeamScore = this.getWinningTeamAndScore().score;
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let winningTeam = this.getWinningTeamAndScore().team;
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console.log(winningTeamScore);
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console.log(winningTeam);
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// Won? If so, by how much?
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if (teamScore > 210) {
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gameScore += 4;
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} else if (teamScore > 180) {
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// We are going to calculate the points for the winning team and then set all players points accordingly
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gameScore = 1; // 1 Point for Winning
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// Won by how much?
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if (winningTeamScore > 210) {
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gameScore += 3;
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} else if (teamScore > 150) {
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} else if (winningTeamScore > 180) {
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gameScore += 2;
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} else if (teamScore > 120) {
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} else if (winningTeamScore > 150) {
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gameScore += 1;
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} else if (teamScore < 30) {
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gameScore -= 4;
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} else if (teamScore < 60) {
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gameScore -= 3;
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} else if (teamScore < 90) {
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gameScore -= 2;
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} else {
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gameScore -= 1;
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}
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// TODO Announcements etc
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// Announcements
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if (winningTeam === Team.RE) {
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if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_NINETY) && winningTeamScore > 150) {
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gameScore += 1;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_SIXTY) && winningTeamScore > 180) {
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gameScore += 1;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_THIRTY) && winningTeamScore > 210) {
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gameScore += 1;
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}
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}
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if (winningTeam === Team.CONTRA) {
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if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_NINETY) && winningTeamScore > 150) {
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gameScore += 1;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_SIXTY) && winningTeamScore > 180) {
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gameScore += 1;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_THIRTY) && winningTeamScore > 210) {
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gameScore += 1;
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}
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}
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return gameScore;
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// Double Score in case of announcement
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if (winningTeam === Team.RE && this.checkAnnouncementActive(announcements.Announcement.RE)) {
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gameScore *= 2;
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}
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if (winningTeam === Team.CONTRA && this.checkAnnouncementActive(announcements.Announcement.CONTRA)) {
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gameScore *= 2;
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}
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// TODO: Check for announcements that have not been fulfilled!
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this.setGameScores(gameScore, winningTeam);
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}
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/**
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@ -397,4 +451,46 @@ export class AddGameComponent implements OnInit {
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return totalTeamScore;
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}
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/**
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* Calculates which team won and returns the Team Name and the achieved score
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*/
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getWinningTeamAndScore(): { team: Team, score: number } {
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let elderPoints: number = 0;
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let otherPoints: number = 0;
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for (let player of this.actualPlayers) {
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if (player.team === Team.RE) {
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elderPoints += player.finalCardScore ?? 0;
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} else {
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otherPoints += player.finalCardScore ?? 0;
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}
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}
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if (elderPoints > otherPoints) {
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return {
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team: Team.RE,
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score: elderPoints
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};
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}
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return {
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team: Team.CONTRA,
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score: otherPoints
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};
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}
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/**
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* Sets the game scores for all players
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* @param score The score to set
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* @param winningTeam The team that won
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*/
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setGameScores(score: number, winningTeam: Team) {
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for (let player of this.actualPlayers) {
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if (player.team === winningTeam) {
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player.gamePoints = score;
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} else {
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player.gamePoints = -score;
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}
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}
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}
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}
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@ -28,8 +28,7 @@ export function getAllAnnouncementValues(): Announcement[] {
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/**
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* Checks if the selected announcements are a valid set of announcements.
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* E.g.: If RE_NO_NINETY is newly selected, RE also has to be selected
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* @param alreadySelected
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* @param newSelected
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* @param selectedAnnouncements The list of selected announcements
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*/
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export function checkValidity(selectedAnnouncements: Announcement[]): boolean {
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// First check all "RE" Announcements
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@ -70,6 +69,10 @@ export function checkValidity(selectedAnnouncements: Announcement[]): boolean {
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return true
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}
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/**
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* Returns the names of the two highest announcements from the given list, one for RE and one for CONTRA if applicable
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* @param selectedAnnouncements The list of announcements to check
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*/
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export function returnTwoHighestAnnouncements(selectedAnnouncements: Announcement[]): string {
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let finalString: string = '';
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@ -5,8 +5,6 @@ import {Solo} from './enums/solo';
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export interface Game {
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gameId: number;
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players: Player[];
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foxesCaught: number;
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announcements: Announcement[];
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solo?: Solo;
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againstTheElders: boolean;
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}
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@ -4,9 +4,10 @@ export interface Player {
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firebonkId: number;
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uuid: string;
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firstName: string;
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finalCardScore?: number;
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gamePoints?: number;
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finalCardScore: number;
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gamePoints: number;
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hadMarriage?: boolean;
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hadTrumpHandoff?: boolean;
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team?: Team;
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foxesCaught?: number;
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}
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