Refactor point calculation so we can add an additional method in case of unfulfilled annoumcements
Jenkins Production Deployment
Jenkins Production Deployment
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@@ -34,7 +34,8 @@ export class AddGameComponent implements OnInit {
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team: Team.CONTRA,
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gamePoints: 0,
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finalCardScore: 0,
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foxesCaught: 1
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foxesCaught: 1,
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wonLastTrickWithCharlie: true
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});
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this.potentialPlayers.push({
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firebonkId: 2,
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@@ -382,12 +383,40 @@ export class AddGameComponent implements OnInit {
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*/
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calculateCurrentScores(): void {
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let gameScore: number = 0;
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let winningTeamScore = this.getWinningTeamAndScore().score;
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let winningTeam = this.getWinningTeamAndScore().team;
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let unfulfilledAnnouncements = this.checkUnfulfilledAnnouncements(winningTeam, winningTeamScore);
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let isSoloPlay = false;
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// We are going to calculate the points for the winning team and then set all players points accordingly
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gameScore = 1; // 1 Point for Winning
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if(!unfulfilledAnnouncements) {
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gameScore += this.calculateNormalScore(winningTeamScore, winningTeam);
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} else {
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// TODO method to calculate game score for unfulfilled announcements
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}
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// Double Score in case of announcement
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if (this.checkAnnouncementActive(announcements.Announcement.RE)) {
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gameScore *= 2;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.CONTRA)) {
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gameScore *= 2;
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}
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// Bonus points
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if(!isSoloPlay) {
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gameScore += this.getFinalFoxPoints(winningTeam);
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gameScore += this.getCharliePoints(winningTeam);
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}
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// TODO: Game score in case of a solo
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this.setGameScores(gameScore, winningTeam);
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}
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private calculateNormalScore(winningTeamScore: number, winningTeam: Team): number {
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let gameScore = 1; // 1 Point for Winning
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// Won by how much?
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if (winningTeamScore > 210) {
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@@ -422,21 +451,7 @@ export class AddGameComponent implements OnInit {
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}
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}
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// Double Score in case of announcement
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if (winningTeam === Team.RE && this.checkAnnouncementActive(announcements.Announcement.RE)) {
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gameScore *= 2;
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}
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if (winningTeam === Team.CONTRA && this.checkAnnouncementActive(announcements.Announcement.CONTRA)) {
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gameScore *= 2;
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}
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// TODO: Bonus points
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gameScore += this.getFinalFoxPoints(winningTeam);
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gameScore += this.getCharliePoints(winningTeam);
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// TODO: Check for announcements that have not been fulfilled!
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this.setGameScores(gameScore, winningTeam);
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return gameScore;
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}
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/**
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@@ -549,4 +564,36 @@ export class AddGameComponent implements OnInit {
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}
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return 0;
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}
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/**
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* Checks if the winning team has made announcements that have not been fulfilled
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* @param normalWinningTeam The team that would have won under normal circumstances
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* @param normalWinningTeamScore The card score of said team
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*/
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checkUnfulfilledAnnouncements(normalWinningTeam: Team, normalWinningTeamScore: number): boolean {
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if(normalWinningTeam === Team.RE) {
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if(this.checkAnnouncementActive(announcements.Announcement.RE_NO_NINETY) && normalWinningTeamScore < 151) {
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return true;
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}
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if(this.checkAnnouncementActive(announcements.Announcement.RE_NO_SIXTY) && normalWinningTeamScore < 181) {
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return true;
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}
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if(this.checkAnnouncementActive(announcements.Announcement.RE_NO_THIRTY) && normalWinningTeamScore < 211) {
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return true;
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}
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}
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if(normalWinningTeam === Team.CONTRA) {
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if(this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_NINETY) && normalWinningTeamScore < 151) {
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return true;
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}
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if(this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_SIXTY) && normalWinningTeamScore < 181) {
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return true;
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}
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if(this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_THIRTY) && normalWinningTeamScore < 211) {
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return true;
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}
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}
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return false;
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}
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}
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