Adding correct point calculation for Solo games
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Jenkins Production Deployment
All checks were successful
Jenkins Production Deployment
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@ -387,7 +387,7 @@ export class AddGameComponent implements OnInit {
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let winningTeam = this.getWinningTeamAndScore().team;
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let winningTeamScore = this.getWinningTeamAndScore().score;
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let unfulfilledAnnouncementPoints = this.checkUnfulfilledAnnouncements(winningTeam, winningTeamScore);
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let isSoloPlay = false;
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let isSoloPlay = this.checkIfSolo();
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// We are going to calculate the points for the winning team and then set all players points accordingly
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@ -412,8 +412,7 @@ export class AddGameComponent implements OnInit {
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gameScore += this.getCharliePoints(winningTeam);
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}
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// TODO: Game score in case of a solo
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this.setGameScores(gameScore, winningTeam);
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this.setGameScores(gameScore, winningTeam, isSoloPlay);
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}
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/**
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@ -509,10 +508,14 @@ export class AddGameComponent implements OnInit {
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* @param score The score to set
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* @param winningTeam The team that won
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*/
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setGameScores(score: number, winningTeam: Team) {
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setGameScores(score: number, winningTeam: Team, isSolo: boolean) {
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for (let player of this.actualPlayers) {
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if (player.team === winningTeam) {
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player.gamePoints = score;
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if(isSolo) {
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player.gamePoints = score * 3;
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} else {
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player.gamePoints = score;
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}
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} else {
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player.gamePoints = -score;
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}
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@ -606,4 +609,27 @@ export class AddGameComponent implements OnInit {
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return gamePoints;
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}
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/**
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* _____ __
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* / ___/____ / /___
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* \__ \/ __ \/ / __ \
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* ___/ / /_/ / / /_/ /
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* /____/\____/_/\____/
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*/
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/**
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* Checks, according to the assigned Teams, if this is a solo play
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*/
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checkIfSolo(): boolean {
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let numberOfElders: number = 0;
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for(let player of this.actualPlayers) {
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if(player.team === Team.RE) {
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numberOfElders++;
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}
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}
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return numberOfElders === 1;
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}
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}
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