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2 Commits

Author SHA1 Message Date
aec84dca5d
Adding correct point calculation for Solo games
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Jenkins Production Deployment
2022-09-16 11:49:39 +02:00
7082abcdf7
Adding point calculation for unfulfilled announcements 2022-09-16 11:38:37 +02:00

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@ -34,8 +34,8 @@ export class AddGameComponent implements OnInit {
team: Team.CONTRA, team: Team.CONTRA,
gamePoints: 0, gamePoints: 0,
finalCardScore: 0, finalCardScore: 0,
foxesCaught: 1, // foxesCaught: 1,
wonLastTrickWithCharlie: true // wonLastTrickWithCharlie: true
}); });
this.potentialPlayers.push({ this.potentialPlayers.push({
firebonkId: 2, firebonkId: 2,
@ -384,17 +384,18 @@ export class AddGameComponent implements OnInit {
calculateCurrentScores(): void { calculateCurrentScores(): void {
let gameScore: number = 0; let gameScore: number = 0;
let winningTeamScore = this.getWinningTeamAndScore().score;
let winningTeam = this.getWinningTeamAndScore().team; let winningTeam = this.getWinningTeamAndScore().team;
let unfulfilledAnnouncements = this.checkUnfulfilledAnnouncements(winningTeam, winningTeamScore); let winningTeamScore = this.getWinningTeamAndScore().score;
let isSoloPlay = false; let unfulfilledAnnouncementPoints = this.checkUnfulfilledAnnouncements(winningTeam, winningTeamScore);
let isSoloPlay = this.checkIfSolo();
// We are going to calculate the points for the winning team and then set all players points accordingly // We are going to calculate the points for the winning team and then set all players points accordingly
if(!unfulfilledAnnouncements) { if (unfulfilledAnnouncementPoints === 0) {
gameScore += this.calculateNormalScore(winningTeamScore, winningTeam); gameScore += this.calculateNormalScore(winningTeamScore, winningTeam);
} else { } else {
// TODO method to calculate game score for unfulfilled announcements gameScore += unfulfilledAnnouncementPoints;
winningTeam = winningTeam === Team.RE ? Team.CONTRA : Team.RE;
} }
// Double Score in case of announcement // Double Score in case of announcement
@ -411,10 +412,15 @@ export class AddGameComponent implements OnInit {
gameScore += this.getCharliePoints(winningTeam); gameScore += this.getCharliePoints(winningTeam);
} }
// TODO: Game score in case of a solo this.setGameScores(gameScore, winningTeam, isSoloPlay);
this.setGameScores(gameScore, winningTeam);
} }
/**
* Calculate the score according to card points and announcements in case of a "normal" game, so without unfulfilled announcements
* @param winningTeamScore
* @param winningTeam
* @private
*/
private calculateNormalScore(winningTeamScore: number, winningTeam: Team): number { private calculateNormalScore(winningTeamScore: number, winningTeam: Team): number {
let gameScore = 1; // 1 Point for Winning let gameScore = 1; // 1 Point for Winning
@ -502,10 +508,14 @@ export class AddGameComponent implements OnInit {
* @param score The score to set * @param score The score to set
* @param winningTeam The team that won * @param winningTeam The team that won
*/ */
setGameScores(score: number, winningTeam: Team) { setGameScores(score: number, winningTeam: Team, isSolo: boolean) {
for (let player of this.actualPlayers) { for (let player of this.actualPlayers) {
if (player.team === winningTeam) { if (player.team === winningTeam) {
if(isSolo) {
player.gamePoints = score * 3;
} else {
player.gamePoints = score; player.gamePoints = score;
}
} else { } else {
player.gamePoints = -score; player.gamePoints = -score;
} }
@ -566,34 +576,60 @@ export class AddGameComponent implements OnInit {
} }
/** /**
* Checks if the winning team has made announcements that have not been fulfilled * Checks if the winning team has made announcements that have not been fulfilled.
* If so, returns the points that the "losing" team gets for these unfulfilled announcements
* @param normalWinningTeam The team that would have won under normal circumstances * @param normalWinningTeam The team that would have won under normal circumstances
* @param normalWinningTeamScore The card score of said team * @param normalWinningTeamScore The card score of said team
*/ */
checkUnfulfilledAnnouncements(normalWinningTeam: Team, normalWinningTeamScore: number): boolean { checkUnfulfilledAnnouncements(normalWinningTeam: Team, normalWinningTeamScore: number): number {
let gamePoints = 0;
if (normalWinningTeam === Team.RE) { if (normalWinningTeam === Team.RE) {
if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_NINETY) && normalWinningTeamScore < 151) { if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_NINETY) && normalWinningTeamScore < 151) {
return true; gamePoints++;
} }
if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_SIXTY) && normalWinningTeamScore < 181) { if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_SIXTY) && normalWinningTeamScore < 181) {
return true; gamePoints++;
} }
if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_THIRTY) && normalWinningTeamScore < 211) { if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_THIRTY) && normalWinningTeamScore < 211) {
return true; gamePoints++;
} }
} }
if (normalWinningTeam === Team.CONTRA) { if (normalWinningTeam === Team.CONTRA) {
if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_NINETY) && normalWinningTeamScore < 151) { if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_NINETY) && normalWinningTeamScore < 151) {
return true; gamePoints++;
} }
if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_SIXTY) && normalWinningTeamScore < 181) { if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_SIXTY) && normalWinningTeamScore < 181) {
return true; gamePoints++;
} }
if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_THIRTY) && normalWinningTeamScore < 211) { if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_THIRTY) && normalWinningTeamScore < 211) {
return true; gamePoints++;
} }
} }
return false; return gamePoints;
}
/**
* _____ __
* / ___/____ / /___
* \__ \/ __ \/ / __ \
* ___/ / /_/ / / /_/ /
* /____/\____/_/\____/
*/
/**
* Checks, according to the assigned Teams, if this is a solo play
*/
checkIfSolo(): boolean {
let numberOfElders: number = 0;
for(let player of this.actualPlayers) {
if(player.team === Team.RE) {
numberOfElders++;
}
}
return numberOfElders === 1;
} }
} }