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2 Commits
7c3404acb0
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aec84dca5d
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aec84dca5d | |||
7082abcdf7 |
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@ -34,8 +34,8 @@ export class AddGameComponent implements OnInit {
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team: Team.CONTRA,
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gamePoints: 0,
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finalCardScore: 0,
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foxesCaught: 1,
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wonLastTrickWithCharlie: true
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// foxesCaught: 1,
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// wonLastTrickWithCharlie: true
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});
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this.potentialPlayers.push({
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firebonkId: 2,
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@ -384,17 +384,18 @@ export class AddGameComponent implements OnInit {
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calculateCurrentScores(): void {
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let gameScore: number = 0;
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let winningTeamScore = this.getWinningTeamAndScore().score;
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let winningTeam = this.getWinningTeamAndScore().team;
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let unfulfilledAnnouncements = this.checkUnfulfilledAnnouncements(winningTeam, winningTeamScore);
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let isSoloPlay = false;
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let winningTeamScore = this.getWinningTeamAndScore().score;
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let unfulfilledAnnouncementPoints = this.checkUnfulfilledAnnouncements(winningTeam, winningTeamScore);
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let isSoloPlay = this.checkIfSolo();
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// We are going to calculate the points for the winning team and then set all players points accordingly
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if(!unfulfilledAnnouncements) {
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if (unfulfilledAnnouncementPoints === 0) {
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gameScore += this.calculateNormalScore(winningTeamScore, winningTeam);
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} else {
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// TODO method to calculate game score for unfulfilled announcements
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gameScore += unfulfilledAnnouncementPoints;
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winningTeam = winningTeam === Team.RE ? Team.CONTRA : Team.RE;
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}
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// Double Score in case of announcement
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@ -411,10 +412,15 @@ export class AddGameComponent implements OnInit {
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gameScore += this.getCharliePoints(winningTeam);
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}
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// TODO: Game score in case of a solo
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this.setGameScores(gameScore, winningTeam);
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this.setGameScores(gameScore, winningTeam, isSoloPlay);
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}
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/**
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* Calculate the score according to card points and announcements in case of a "normal" game, so without unfulfilled announcements
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* @param winningTeamScore
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* @param winningTeam
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* @private
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*/
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private calculateNormalScore(winningTeamScore: number, winningTeam: Team): number {
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let gameScore = 1; // 1 Point for Winning
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@ -502,10 +508,14 @@ export class AddGameComponent implements OnInit {
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* @param score The score to set
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* @param winningTeam The team that won
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*/
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setGameScores(score: number, winningTeam: Team) {
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setGameScores(score: number, winningTeam: Team, isSolo: boolean) {
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for (let player of this.actualPlayers) {
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if (player.team === winningTeam) {
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if(isSolo) {
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player.gamePoints = score * 3;
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} else {
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player.gamePoints = score;
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}
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} else {
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player.gamePoints = -score;
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}
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@ -566,34 +576,60 @@ export class AddGameComponent implements OnInit {
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}
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/**
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* Checks if the winning team has made announcements that have not been fulfilled
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* Checks if the winning team has made announcements that have not been fulfilled.
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* If so, returns the points that the "losing" team gets for these unfulfilled announcements
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* @param normalWinningTeam The team that would have won under normal circumstances
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* @param normalWinningTeamScore The card score of said team
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*/
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checkUnfulfilledAnnouncements(normalWinningTeam: Team, normalWinningTeamScore: number): boolean {
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checkUnfulfilledAnnouncements(normalWinningTeam: Team, normalWinningTeamScore: number): number {
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let gamePoints = 0;
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if (normalWinningTeam === Team.RE) {
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if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_NINETY) && normalWinningTeamScore < 151) {
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return true;
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gamePoints++;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_SIXTY) && normalWinningTeamScore < 181) {
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return true;
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gamePoints++;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.RE_NO_THIRTY) && normalWinningTeamScore < 211) {
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return true;
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gamePoints++;
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}
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}
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if (normalWinningTeam === Team.CONTRA) {
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if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_NINETY) && normalWinningTeamScore < 151) {
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return true;
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gamePoints++;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_SIXTY) && normalWinningTeamScore < 181) {
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return true;
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gamePoints++;
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}
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if (this.checkAnnouncementActive(announcements.Announcement.CONTRA_NO_THIRTY) && normalWinningTeamScore < 211) {
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return true;
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gamePoints++;
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}
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}
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return false;
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return gamePoints;
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}
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/**
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* _____ __
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* / ___/____ / /___
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* \__ \/ __ \/ / __ \
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* ___/ / /_/ / / /_/ /
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* /____/\____/_/\____/
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*/
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/**
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* Checks, according to the assigned Teams, if this is a solo play
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*/
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checkIfSolo(): boolean {
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let numberOfElders: number = 0;
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for(let player of this.actualPlayers) {
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if(player.team === Team.RE) {
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numberOfElders++;
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}
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}
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return numberOfElders === 1;
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}
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}
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